Assault on Caldoss
Below is the list of wargear the Rogue Trader has to sell. To buy something just let me know that you want it and I will add it to your wargear. For the unique items they are purchased on a bid system. The entry below will tell you the minimum bid. On Sunday night the winning bidder will get the item. This is a silent auction, and you only lose the Requisition you bid if you win the item.
Advanced Orbital Drop Pod – 50 Points (150 Requisition)
(Any)(1 Per Army)
Acts as Dedicated Transport for your Warlord and his unit. (including his bodyguard squad) The Pod has Transport Capacity 20 and may carry Dreadnoughts, which count as 10 models. The pod has two deployment modes and which you are using must be declared before the scatter roll is tossed. No matter which selection is chosen the pod may come in the first or second turn controllers choice. This pod follows all other rules for Drop Pods.
High Acceleration Assault Mode – When rolling for scatter the Pod scatters 3D6. If a direct hit is rolled it still scatters half the distance rolled in the direction of the small arrow. Units may assault after disembarking from this drop pod, even though they have arrived from Reserves. Assaults made in this manner are always Disordered.
Targeting Mode – When rolling for scatter the Pod only scatters 1D6.
The Pod is equipped with a Heavy Bolter.
Blessing of Slaneesh – 20 points (50 Requisition)
(Any) (Warlord Training)
The Warlord and his unit may run and charge in the same turn.
Concussion Orb – 10 Points (20 Requisition)
Any unit that charges a unit with a Concussion Orb reduces its charge rolled by 3”.
On the Wings of an Angel – 30 Points (100 Requisition)
Once per game the bearer and his unit may fly as a flying monstrous creature without the vector strike rule. Once you land you can not take off again.
On a Wing and a Prayer – 25 Points (100 Requisition)
(Any)(Limit 1)(Warlord Only)
This item is a jump pack that allows the Bearer and their unit to make a special move once per turn. If this move is made in the Movement Phase you may place a small blast template over an enemy unit within 12” that scatters 1d6”. Any models under the blast template suffer a S4 AP 5 hit and are moved out from under the blast template. Place the bearer where the center of the blast marker was, then place the remaining models in base contact with him in concentric circles (as when you arrive from Deep Strike). Move any additional models in the enemy unit necessary to place all arriving models, though they do not suffer damage. The models are moved by the player making the move and don’t need to be placed in coherency with their unit. The Bearer and his unit may then charge in the subsequent Assault Phase, but this counts as a Disordered Charge.
If this move is made as part of a charge move then you may place a small blast template over an enemy unit within the rolled charge distance. Any models under the blast template suffer a S4 AP 5 hit and are moved into base contact with the arriving unit. Any models under the blast template suffer a S4 AP 5 hit and are moved out from under the blast template. Place the bearer where the center of the blast marker was, then place the remaining models within 3” and in base contact with the enemy unit according to the rules for Assault. Any models slain in this manner do not count for the purposes of Combat Resolution.